| Pardeux Raids: A Better Way To Raid |
RedIf the boss is hit with the red globule, the boss gains Crimson Blood of Shu'mafor 1 minute. This causes the boss to inflict 8 players with Searing Blood. This ability does huge AoE damage to the raid that does more damage the farther away the player is from the boss. To minimize the damage taken from this ability, the raid should be as close to the boss as possible. When possible, stacking up tightly the entire minute is ideal.
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BlackIf the boss is hit with the black globule, the boss gains Black Blood of Shu'mafor 1 minute. This causes the boss to spawn Forgotten Ones. These adds will randomly select a target and fixate on that player. These adds don't hit very hard. However, they can cast Psychic Slice, which does a high amount of shadow damage in a frontal cone. The DPS, both melee and ranged, will need to aoe down these adds quickly. Ideally a slight spread is best so that you can AOE effectively and not have all the adds slicing the raid. Healers should be able to handle stacking during a black phase, however.
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YellowIf the boss is hit with the yellow globule, the boss gains Glowing Blood of Shu'mafor 1 minute. This causes three things to happen.
1. Void Bolt now hits the entire raid. 2. All Boss' abilities occur twice as often. 3. The boss hits 50% faster. Basically, the raid will be taking more damage for 1 minute. Healers and the raid should be ready to use cooldowns, however, this should be managable. |
BlueIf the boss is hit with the blue globule, the boss gains Cobalt Blood of Shu'mafor 1 minute. This spawns a blue sphere in the area that casts Mana Void. Any player who has a mana will be drained. The mana is stored in the sphere until it is destroyed. When destroyed, the sphere casts Mana Diffusion, releasing mana back to the casters. To handle this mechanic have DPS (especially melee) burn the void quickly. When the void dies healers and casters need to be within 18 yards of the assigned void in order to have their mana restored. Also, since the healers will not have any mana, the tanks will need to use defensive cooldowns.
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GreenIf the boss is hit with the green globule, the boss gains Acidic Blood of Shu'ma for 1 minute. This causes the room to hit players with Digestive Acid, which does nature damage to that player and anyone else within a 4 yard radius of the original player. To survive, the raid will need to spread out to reduce the number of players who get hit by this ability.
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PurpleIf the boss is hit with the purple globule, the boss gains Shadowed Blood of Shu'mafor 1 minute. Whenever a player receives a heal, that player will gain a stack of Deep Corruption. Whenever the player gets 5 stacks, the entire raid is hit with Deep Corruption. Healers will not want to use ANY AoE heals while deep corruption is up. Paladin Beacon of Light transfers do not add stacks so beacon should be put on the active tank. Tank and healer CDs should be used to ensure the tank survives. Stacking Deep Corrution more than 4 times will cause a wipe.
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Color Combination SpawnedPurple, Red, Yellow, Black
Black, Blue, Purple, Yellow
Yellow, Blue, Purple, Green
Green, Red, Blue, Black
Green, Red, Yellow, Black
Black, Blue, Purple, Green
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Color to KillPurple
Black
Yellow
Green
Green
Black
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Resulting CombinationRed, Yellow, Black
Blue, Purple, Yellow
Blue, Purple, Green
Red, Blue, Black
Red, Yellow, Black
Blue, Purple, Green
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Red, Yellow, BlackThis combination is the hardest in terms of damage and healing. All three abilities will cause damage to the raid. This means healers will have to organize and chain cooldowns to keep everyone up, and DPS will need to down two sets of adds. The second set will spawn close to when the next set of globules are up. DPS should switch to the ooze and finish adds after it is dead.
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Blue, Purple, YellowVoid Bolt will cause significant raid damage but healers cannot AOE. The raid can stack in this phase but it isn't necessary. Single target heal assigned groups. I recommend a shaman or priest healer assigned to tanks and paladin(s) on a raid group (beaconing tank). Paladin healers should overheal their group to transfer heals to tanks. This is a good opportunity to burn the boss since there are no adds up.
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Blue, Purple, GreenSimilar to Blue/Purple/Yellow, except the raid must be 4 yards away from each other. Melee will need to help finish off the Mana Void since the casters will not have any mana. Fortunately, Digestive Acid will not hit the melee unless any of them are next to ranged DPS or healers. Once the void is down, all DPS should focus on the boss with DoTs rolling on the Mana Void.
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Red, Blue, BlackThe raid will need to stack up and do AoE damage to the adds. Also, the raid should get the previous Mana Void extremely low so that DoTs can finish it off after the new void spawns. This is because the melee cannot leave the group to finish off the void, or they will get one-shotted by Searing Blood. Since Purple is not up, healers can freely heal without any consequences. DoTs should be rolling on the new Mana Void while burning down the adds.
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