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Protectors of the Endless Strategy Guide

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Hit Points

10 Man:

10 Man (H):

25 Man: 466 Million (Total)

25 Man (H): 792 Million (Total)

Abilities


Touch of Sha

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Fills an enemy with the Sha's corruption, inflicting 35,000 Shadow damage every 3 seconds.


Lightning Bolt

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Hurls a bolt of lightning at an enemy, inflicting 185,000 to 215,000 Nature damage.


Water Bolt

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Hurls a bolt of water at an enemy, inflicting 46,250 to 53,750 Nature damage to them and all enemies within 3 yards.

Sha Corruption

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The Sha's corruption increases all damage by 25% and grants the Protectors additional abilities.


Lightning Prison

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Stuns a target in a field of lightning, causing them to inflict 28,000 Nature damage to all nearby players.


Cleansing Waters

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Summons a globe of Cleansing Waters at an ally's location. When the globe reaches the ground, all targets within 3.5 yards are healed every 3 sec. for 30 sec.



Strategy

This fight is a Council style fight where when one boss dies the remaining bosses will gain a new ability.   There are three bosses. When one boss dies, the others gain a stack of Sha Corruption. This heals the other bosses to full, causes them to deal 25% additional damage, and gives them a new ability. This means the final boss will deal 50% more damage and have two new abilities.  This is very reminiscent of Iron Council from Ulduar.  Each boss will be explained below.


Protector Kaolan

Touch of Sha

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Fills an enemy with the Sha's corruption, inflicting 35,000 Shadow damage every 3 seconds.

Defiled Ground

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Desecrates the ground beneath a player, inflicting 55,000 Shadow damage every second and increasing their damage taken from Defiled Ground by 10%.

Expel Corruption

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Protector Kaolan expels corruption from his body that inflicts 85,000 Shadow damage to all players within 30 yards. The damage of Expelled Corruption is decreased the further players are from it.

Kaolan's main ability is Touch of Sha, which does 30k (50k) shadow damage every 3 seconds while the boss is alive. The raid simply heals through this.
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With one stack of Sha Corruption, Kaolan gains Defiled Ground. The ground beneath Kaolan's tank becomes desecrated, and the tank must move out. Standing in the spot causes 100k (150k) shadow damage every 2 seconds and a stacking debuff that increases damage taken by Defiled Ground by 10% for 45 seconds. The tank simply stands next to the Defiled Ground to save space.
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With two stacks of Sha Corruption, Kaolan gains Expel Corruption. About every 40 seconds, Kaolan will spawn a mass of corruption. This mass causes Expelled Corruption, which does 175k (250k) shadow damage every 1.5 seconds to anyone within 30 yards of the mass. Note that the damage is reduced the farther away players are from the mass. Tank Kaolan on the outer part of the room. Once a mass spawns, the raid moves Kaolan around in a clockwise or counter clockwise fashion to spread out the masses.

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Elder Regail

Lightning Bolt

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Hurls a bolt of lightning at an enemy, inflicting 185,000 to 215,000 Nature damage.

Lightning Storm

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A Lightning Storm forms around the caster, inflicting 161,875 to 188,125 Nature damage to all players caught in the lightning strikes.

Lightning Prison

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Stuns a target in a field of lightning, causing them to inflict 28,000 Nature damage to all nearby players.

Overwhelming Corruption

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The Sha's corruption overwhelms the Protector, inflicting 10,000 Shadow damage to all players every 3 sec. and increases damage taken from Overwhelming Corruption by 10%.

At the beginning of the fight, Regail has two main abilities. First, he has Lightning Bolt, which does 120k (200k) nature damage to the main tank. This can and should be interrupted. His second ability is Lightning Prison. Five random players are stunned for 8 seconds, and anyone within 7 yards of the stunned players takes 50k (95k) nature damage for each second within range. The raid will need to spread out while Regail is alive.

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With one stack of Sha Corruption, Regail gains Lightning Storm. Every 2 seconds, Regail will pulse ring, dealing 350k (600k) nature damage, and the ring moves out with each pulse. For instance, at the very beginning, everyone within 20 yards of the boss gets hit. The next pulse is between 20 and 40 yards. The next pulse is between 60 and 40 yards, and so forth. The raid should move away from the boss before the first pulse goes off then move on top of him for the rest. If successful, no one should get hit.
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With two stacks of Sha Corruption, Regail gains Overwhelming Corruption. The raid takes 20k (40k) shadow damage every 3 seconds for the remainder of the fight. Also, each tick increases a stacking debuff on the raid that increases damage taken from Overwhelming Corruption by 5% (10%) per stack. This becomes a DPS race to kill Regail before the stacks get too high.

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Elder Asani

Water Bolt

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Hurls a bolt of water at an enemy, inflicting 46250 to 53750 Nature damage to them and all enemies within 3 yards.

Corrupted Waters

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Heals a group of Mel'jarak's swarm for 35% of their maximum health.

Cleansing Waters

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Increases all healing received by 50% and heals for 5% of total health every 3 sec.

Sha Corruption

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The Sha's corruption increases all damage by 25% and grants the Protectors additional abilities.

At the beginning of the fight, Asani has two main abilities. First, he has Water Bolt, which does 95k (135k) nature damage all players within 3 yards of the targeted location. The raid should spread out to minimize the damage. Next, he has Cleansing Waters. This spawns a globe at a protector's location. When the globe hits the ground, everything within 3 yards gains the buff Cleansing Waters, which increases healing received by 50% and gain 5% total health every 3 seconds for 30 seconds. This is a huge healing buff, and any protector near it must be moved away. It is unknown at this time if players can benefit from the buff.

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With one stack of Sha Corruption, Asani gains Corrupted Waters. This spawns a globe directly in the middle of the room that gives all protectors a 50% (75%) melee and casting speed buff. The raid needs destroy this globe. When the globe is destroyed, any player within 15 yards of the globe gains Purified, which increases the player's melee, ranged, and spell haste by 100% for 20 seconds. This is a huge buff for the raid.

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With two stacks of Sha Corruption, Asani gains Overwhelming Corruption. This works exactly the same way when Regail has two stacks of Sha Corruption. The raid needs to burn down the boss quickly while killing globes as they appear.

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Kill Order

The easiest  kill order is Kaolan, Regail, then Asani. Killing Kaolan first prevents movement issues due to Defiled Ground or Expel Corruption. While killing Kaolan, the raid should be spread out to minimize damage taken from Lightning Prison and Water Bolt. If possible, a few DPS should be assigned to interrupting Asani's Water Bolt. Kaoken's tank needs to be ready to move him out of Cleansing Waters when they appear underneath Kaoken.

Once Kaolan dies, the raid should switch to Regail. The main reason for killing Regail next is to have
Purified up as much as possible. The raid still needs to be spread out because of both Lightning Prison and Water Bolt. Also, the raid must be ready to move in and out because of Lightning Storm, and they should be ready to kill globes in the middle of the room.

Once Regail is down, the raid focuses everything on Asani. Bloodlust/Time Warp should be used at this time since it is a DPS race. As long as the raid keeps interrupts up and kills globes quickly, Asani will go down quickly.

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Heroic Strategy

This section will be updated once my guild kills the boss on Heroic
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