|Pardeux Raids: A Better Way To Raid|
Fury is the only warrior spec that can wield two weapons at the same time. Grants 10% extra auto attack damage and 25% extra offhand damage.
Titans Grip (TG)
Allows fury warriors to dual wield two-handed weapons with no penalty.
Single-Minded Fury (SMF):
Whenever the warrior dual wields one-handed weapons, all damage done is increased by 35% and offhand damage receives an additional 35% increase. Equipping two one-handed weapons triggers a 30 sec period where the damage bonuses will not be active, to discourage weapon swapping mid-combat.
It lost some of its damage in the transition, but it became 10 times more important to keep on cooldown, as now instead of costing rage, it generates it every time it hits, making it the primary rage generator for fury. Plus, it has its own critical strike chance, equal to double of your normal percentage, and can proc the Bloodsurge proc. 4.5 Sec CD, 10 rage generated.
Colossus Smash (CS)
Introduced in Cataclysm, CS keeps its same self in MoP, providing a 6 second window where every attack you do ignores armor completely, making it a good idea to pool some rage to unleash it on those 6 seconds. 20 sec CD, no rage cost.
Wild Strike (WS)
New ability for MoP, this skill replaces slam for fury, its an offhand attack that applies a healing debuff and its the specs' main filler ability. It costs a good chunk of rage, but can be modified with the Bloodsurge proc from BT, allowing the use of WS 3 times in very quick succession at a greatly reduced rage cost. no CD, 30 rage cost (10 during Bloodsurge).
Mastery: Unshackled Fury
): Fury's mastery increases the damage bonus you get while Enrage is active by an additional percentage per mastery. (16% baseline mastery bonus)
Raging Blow (RB)
Completely changed in functionality from Cataclysm, now instead of being available during an enrage with a 6 sec CD, every time you enrage this ability will become available to use at any moment within the next 12 sec with no CD. If unused, becoming enraged again during those 12 seconds will grant RB a second charge, allowing it to be used twice in a row. It can only hold 2 charges so you should always have only 1 charge before hitting either BT or CS, even if that implies delaying said abilities, to not lose potential RB stacks. 10 rage cost.
Relatively unchanged, it damages all enemies around you with both weapons with no cooldown. It's not unique to fury, but what is its that whenever you WW, you gain a stack of the Meat Cleaver buff, which increases the number of targets that your RB will hit by 1, stacking up to 3 times to make RB hit up to 4 targets at once. no CD, 30 rage cost.
Berserker Rage (BR)
Mostly unchanged from Cataclysm, providing immunity to fear and incapacitate, no longer generates extra rage from damage taken, but now it procs the Enrage buff on activation, making it a minor DPS cooldown. Should be used to keep yourself enraged in case BT or CS doesn’t crit. 30 sec CD, 6 sec Duration.
Our group buff spells, they provide your group with either 10% increased attack power with Battle Shout, or 10% increased stamina with Commanding, and generating rage on demand when used. 1 minute shared CD, 20 rage generated.
Good old charge, it’s one of the spells that differentiate us from other classes, allowing us to quickly move to the enemy targets location. Modified by talents. 20 sec CD, 20 rage generated.
Die by the Sword (DbtS)
Formerly a fury talent, it now it became a base ability for arms and fury, providing 20% damage reduction and 100% chance to parry melee attacks during its duration. 2 min CD, no cost, 8 sec Duration.
Same spell from Cataclysm, providing your special attacks an additional 50% chance to crit for its duration, now no longer increases damage taken, making it completely safe to use. This is best used during the Execute phase if you can only use it once. 5 min CD, no cost, 12 sec Duration.
Its back to its former self of being the most powerful attack warriors have available, easily doing 3 times more damage than any other base warrior ability. It becomes a priority spell at 20% of the boss' health, where it becomes available to use. no CD, 30 rage cost.
Heroic Leap (HL)
Providing more mobility, this ability allows us to quickly jump to a manually-targeted location, doing some damage upon landing. 45 sec CD, no cost.
Even more mobility, you can use this ability on a group member to quickly move to their location, and blocking the next melee hit done to that person (dangerous to use on tanks). Combined with charge and HL, warriors can cover immense distances almost instantly. 30 sec CD, no cost.
Works similarly but now will stack 10% haste per heal as well. Some talents will also enhance you while guardian is out making this a more powerful cooldown than it currently is.
places a banner that taunts every enemy around it to attack you for 30 sec. needless to say, unless you tank, don’t do it :)
Places a banner that makes every enemy 30 yards around it to deal 10% less damage with all attacks and abilities for 15 sec, making it useful as a minor raid cooldown.
Places a banner for 10 sec that increases the critical strike damage of group members 30 yards around it by 20%, making it ideal to use during high damage periods but the effect radius is somewhat small so make sure you warn your group.