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Amber Strike
This does 250k nature damage to the target, interrupts casting on the target, and applies a 10% stacking damage debuff for 10 seconds. The idea is to keep the debuff on the target as much as possible while saving the ability for important interrupts.
Consume Amber
The player can soak up amber, just like how the abomination soaks ooze in Putricide. This restores 20 Willpower to the player, but it also increases the construct's current health by 4.75 million and maximum health by 6.3 million. It is recommended that the player consumes 1-2 amber pools.
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Struggle for Control
The player spends 8 Willpower to stun the Mutated Construct for 0.5 seconds. Also, the construct takes 100% additional damage for the next 5 seconds. The construct will automatically cast Amber Explosion, which does 175k (250k) nature damage to the entire raid. Struggle for Control interrupts this.
Break Free
When the Mutated Construct reaches 20% health, the player can use this ability to break free from the construct. Failing to use this ability before 0 Willpower will result in the player dying.
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